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PCG, Evolution, and Experience Modeling in SuperTux. Latest stuff from our blog. TO UNDERSTAND IS TO PERCEIVE PATTERNS. Understanding artists? AI Game Research 2012.
5 years old I was fascinated by the black and green screen of our Commodore PC-10. I learned to type in commands at the DOS prompt before I learned to read. Physically Based Shader development in Unity and WebGL, and Graphics Programming in .
Blog about my work in game research and notes from game related conferences. Welcome! Thursday, May 26, 2016. Computational modelling in games at BIRS, Banff, Canada, May 2016. I spent last week in Canada, at the beautiful Banff International Research Station for Mathematical Innovation and Discovery. Up in the mountains, together with a group of very smart people. We gathered to have workshops about computational modeling in games.
Emily Short is a game designer specializing in interactive narrative, dialogue, and social interaction modeling. She has written over two dozen works of interactive fiction, including the award-winning. And the interactive epistolary story,. First Draft of the Revolution. And is part of the design team behind Inform 7. A text adventure of word manipulation. A tool for long-form choice-based interactive fiction.
Essays and reviews on narrative in games and new media. A Theory of Fun for Game Design. Chris Crawford on Interactive Storytelling. I6 Entry Points, Translated. Feelies, Maps, Cover Art. The Prose Medium and IF. Transcript of March 1, 2014 ifMUD Discussion on Interiority. Transcript of April 5, 2014 ifMUD Discussion on Time Simulation.
Last May I went to Camp Grounded. I just got a letter in the mail, one I had written by hand on the last morning of camp, addressed to me - my future self. As I wrote the last paragraph, I found tears streaming down my face and I was s.
Independent Game Criticism and other interesting stuff. This is the final post to this blog. Jason McIntosh blogs at Fogknife. Andrew Plotkin blogs at Zarf Updates. The Gameshelf began as a public-access TV show. I thought that was pretty great, actually, and in 2010 ceded that particular floor.
After about two years, Dwarf Fortress the most intricate world-simulation sandbox.
I tried out was the best. When I get in a mood, I commit. A slew of online videos.
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